Mar 19, 2006, 07:29 AM // 07:29
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#1
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Water Spam
I found this build to do good sucess in RA and a little in TA. However, with the lack of self anything, really, a monk would be appreciated.
Mesmer/Ele
Fast Casting: 12
Water Magic: 12
Skills:
1.) Ice Spear
2.) Ice Spikes
3.) Shard Storm
4.) Glyph of Lesser Energy
5.) Malestrom
6.) Rez Sig
7.) Water Attunement
8.) Elemental Attunement {E}
Before battle, throw up both attunements, hit the glyph, and cast Malestrom upon your target's location, and spam your first 3 spells for some slowing down/good damage. It's a great support build.
Feedback? There's no room to add healing or hex removal, sorry. This is a damage support build that can help give itself energy. 80% of it, that is
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Mar 19, 2006, 05:31 PM // 17:31
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#3
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Ascalonian Squire
Join Date: Sep 2005
Guild: Death Destruction Domination
Profession: W/Mo
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I watched a team of 5 fast cast air spikers dismantle a team in GvG. I think they may have dropped the opponents faster than an orders/ranger spike..twas fun to watch!
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Mar 19, 2006, 05:50 PM // 17:50
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#4
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Despite mesmer being the primary. I think this thread would be more suited to the elementalist forum. Since the only mesmer attribute your taking advantage of is fast casting.
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Mar 19, 2006, 06:34 PM // 18:34
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#5
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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I wouldn't mind it if the moderators moved this thread to the elementalist forum.
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Mar 19, 2006, 10:42 PM // 22:42
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#6
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Ascalonian Squire
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I don't know...seems this is a discussion on MESMER/Eles, which is a totally different ball game than just an ele build. I think the mesmer forum is a great place for it.
Some builds that have been seen before:
"Flareway" Bunch of fast cast Mes/Ele running mark of rodgort and flare spam.
The fast-cast air spike builds
Fast-cast water builds using maelstrom and then ice spear spam.
I've had fun playing with them, but I'm not sure any of them are much of an improvement on an Ele/Mes. I did the damage calculations a while back, and I didn't gain any damage by going fast cast spamming, but I did have to use dual attunements, which can be kinda fragile. I'm curious to hear if anyone has had good success with a fast cast ele. I love my mesmer, and I hate the long cast-times of ele spells.
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Mar 19, 2006, 11:33 PM // 23:33
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#7
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Quote:
Originally Posted by ehanks
I don't know...seems this is a discussion on MESMER/Eles, which is a totally different ball game than just an ele build. I think the mesmer forum is a great place for it.
Some builds that have been seen before:
"Flareway" Bunch of fast cast Mes/Ele running mark of rodgort and flare spam.
The fast-cast air spike builds
Fast-cast water builds using maelstrom and then ice spear spam.
I've had fun playing with them, but I'm not sure any of them are much of an improvement on an Ele/Mes. I did the damage calculations a while back, and I didn't gain any damage by going fast cast spamming, but I did have to use dual attunements, which can be kinda fragile. I'm curious to hear if anyone has had good success with a fast cast ele. I love my mesmer, and I hate the long cast-times of ele spells.
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Please cut the patronizing crap and save it for the warriors who don't know where the blunt end of the sword is. The ONLY mesmer attribute this build uses is fast casting. Hence why I thought it might be more suited for the elementalist forum. As it's more elementalist based.
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Mar 20, 2006, 12:02 AM // 00:02
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#8
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Chill...
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Mar 20, 2006, 08:36 AM // 08:36
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#9
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Chaos Eryx
I watched a team of 5 fast cast air spikers dismantle a team in GvG. I think they may have dropped the opponents faster than an orders/ranger spike..twas fun to watch!
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Heh, 4 air mes spikers + PP/SD flawlessed Power's bloodspike...
That however, is different. I do like airspike with fast casting because its, well, a spike, and fast casting allows a sharper follow up (or two). If your spike fails, spamming the spells is just pathetic because of your low damage output, essentially turning you into a lower-level ele.
Problem I have with this build is... well, what's it actually do? Besides some moderate at best damage and slowing... it has no actual benefits from the fast casting line that make it better than an ele.
In any case, this should stay in the mesmer forum. Sure, you can run an identical build as an ele, but when you try it on mesmer, there is a small but important change in your tactics. Therefore it stays.
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Mar 20, 2006, 11:14 PM // 23:14
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#10
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Academy Page
Join Date: Nov 2005
Location: under your bed....
Guild: Keep It Real [Real]
Profession: Me/Mo
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as for the fragility of dual attunements, you could dump your remaining few points into inspiration for channeling, which if youre using a 20% enchant mod (and you should) should last long enough to maintain consistently enough. drain enchantment can be pretty handy too. recently I played around with a duo e/n and me/e with the me/e running a similar water spam build and the e/n running ether prodigy, wards, blood ritual, and spinal shivers with p. bond. shivers on the spear spammer's target will shut them down pretty well and is relatively easy to maintain with ether prodigy. p. bond will easily cover it and will provide slight healing to offset the drawbacks of ether prodigy.
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Mar 21, 2006, 01:22 AM // 01:22
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#11
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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What about Hex Breaker to prevent losing the enchantments? In RA not that many people will devote themselves to just getting rid of your enchantments.
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Mar 21, 2006, 04:49 AM // 04:49
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#12
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Hex breaker is a stance, it won't do anything to prevent you losing enchantments
In RA (and TA, I've found) it's fairly safe to run double attunes. Even if you do get drained, you can recast eventually and the nature of air/water mes builds is that you can also apply some self-protection (blinding, slowing, etc). Although my TA idea may be warped, I've run airspike there with guildies and I call spikes on mes and nec first, so they don't get much chance
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Mar 27, 2006, 05:43 AM // 05:43
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#13
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Well I meant Hex Breaker to stop any hexes that would remove the enchantments, like it would stop Rend Enchantments.
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Mar 27, 2006, 08:37 AM // 08:37
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#14
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Rend enchantments is a spell, not a hex... so hexbreaker would do nothing.
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Mar 27, 2006, 09:45 AM // 09:45
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#15
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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The only thing Hex Breaker would stop is Lingering Curse. Which is an awesome skill, but rarely used.
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Mar 28, 2006, 02:33 AM // 02:33
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#16
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Ascalonian Squire
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NinjaKai, I didn't mean to be patronizing...just stating that I thought there was a big difference between a water ele and a mesmer ele using water skills. You really need to build differently as a mesmer primary. It's almost a given that you will be bringing an energy elite.
Good points made by all about the lack of enchant removal in RA. It's just in more organized PvP that enchant stripping (especially on mesmers and monks) is fairly common.
SilenceWeaver: great idea with channeling and pairing the water with Spinal Shivers. I'll have to try it out.
Every time I play a primary ele, it seems like everything takes SO LONG to cast. I love how responsive a fast-cast mes/ele is. So I hope we can find some good builds out there for them.
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Mar 28, 2006, 04:31 AM // 04:31
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#17
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Academy Page
Join Date: Dec 2005
Guild: Middletown Massacre
Profession: Me/Mo
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Just a little note, it was proven that Flareway/Stoneway/Spikeway are all out damaged by simply going E/R and using a max wand with Tigers Fury and Mark of Rodgort
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Mar 28, 2006, 05:47 AM // 05:47
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#18
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Yes, true but they aren't as fun
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Mar 28, 2006, 11:46 AM // 11:46
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#19
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by The Mo Show
Spikeway
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E/R will not beat mesmer airspike, thank you. You can run it in TA with 3 and kill someone near-instantly. Wand-power can't
The benefit of water spammers (saw one in hoh awhile ago) is being able to spam slowdowns... sort of similar to a crippling ranger, maybe.
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Mar 28, 2006, 11:58 AM // 11:58
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#20
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Problem is I think he's talking about the Flare/Stone Daggers/Ice Spear spells. Hmm...you might want to correct your wording somewhat, The Mo Show.
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